ZBrushCentral

tanagrea

Small terra cotta sculptures, famous in ancient greece. Today in greece they are known as tanagreas. Tanagrea = (woman from tanagra -near Thebes-). My problem is that I had to concern just for few crisp great forms. No details, there aren’t any (10 cm ancient ceramic statues). I found this rather difficult. Anyway basic model and UV textures made in blender, the rest in zbrush.

ZBCThumb1.jpg
[attach=163566]tanagrea1.jpg[/attach]
[attach=163567]tanagrea2.jpg[/attach]
[attach=163568]tanagrea3.jpg[/attach]
[attach=163569]tanagrea4.jpg[/attach]

Attachments

tanagrea1.jpg

tanagrea2.jpg

tanagrea3.jpg

tanagrea4.jpg

Looks cool Michalis !!! Expressive without extra-details … verry good job :slight_smile:
Is your concept or you use some references ? because I think it’s a good exercise to create such a clean and expressive composition :slight_smile:
… today an anonimus tanagrea sculptor - tomorow Praxiteles !!!
Good Luck Man !!!

Thanks hipi, I prefer Feidias… or Pixoteles :lol:

Here how it goes from 2 000 000 poly to 5 000. Rendered in SketchUp+podium renderer. Textures baked in blender using 100 000 poly model + normal maps.
20091011171718_2m4s.jpg

Attachments

tanagreaApples.jpg

Nice images! Also the terra cotta sculptures are done well :+1:

Nice work Michali :wink:

Here’s a drapery study, much more details. Parthenon Feidias marbles, not a good choice because these may be the greatest art action in history.
Basic model + UVs in blender.
So 2 700 000 poly zbrush + PP (just background) renders.
fBA5g.jpg

Attachments

feid1_bl.jpg

fBA4g.jpg

so soon !!! … mmmmmmm … Feidias !!! Greatest master ever finally come in Zbrush Central !!! Aye ! you make my evening man ! Thanks ! I’m gonna read some Homer and drink some red wine.
On the other hand there’s some anatomical problems and folds are a little to easely threaded. It’s a verry hard theme but master must be honored :smiley:
But it’s a good render and a cool athmosphere :slight_smile:
Good Luck Michalis :+1: :+1: :+1: :+1: :+1:

Thanks hipi. I copy all what you said. Its a really hard challenge anyway. Lets have some fun at least.

Here’s how it came to 10 000 poly baked in blender and exported to SketchUp.

[attach=164898]20091102172120_1m28s.jpg[/attach]
[attach=164899]20091101214953_38s.jpg[/attach]

Attachments

20091102172120_1m28s.jpg

20091101214953_38s.jpg

BTW do you know this free app “toycamera analog”? Just PPed a RAW zbrush render and here’s the result. Used zuiko lens preset. Have fun. fBA5effected.jpg

This one rendered in blender internal. Exported at ~700 000 poly, finally I figured out how to export nice bumps from zb.

I love this sculptures :slight_smile: great work, really realistic :+1:

Thanks wizz, here’s a better one I think, no PP this time just some better radiosity.

wow! really nice sculpts and great renders. looking forward to more.

Just found myself in front of this guy at Athens Museum. It may presents a philosopher (they say so). So I modeled it using two bad photos as reference (there was a glass in front).
Basic model and textures in blender, details and more textures in zbrush, re-sculpted and further texturing in blender at ~700 000 poly (2.49b). Rendered in blender internal.

philosopher2bl.jpg

Attachments

philosopher3bl.jpg

philosopher4bl.jpg

wow :grimacing: great render!!! :+1:

Awesome man !!! I love that render :smiley:

pretty cool style on the sculpt. i really like the render, any chance you can share your light setup?

yeah thanks. My problem for the moment, is this renderer thing. Yafaray is fine but problematic when comes to render hi poly zbrush models. Blender can handle millions of faces, multires models, so no need for displacements, just nice bumps for details. Blender internal is not my favorite, I don’t like modo’s either. But they work alright. Mental ray is my favorite but blender is freeware.
I used three area lights and a simple background face, used AO, DOF.

Picture 1.jpg