The teeth started as cubes in Maya and they naturally take that shape when subdivided. Then just simply use the Move brush to make it look as I want. Keep them a separate subtool, rather than trying to sculpt out of the head mesh.
The teeth started as cubes in Maya and they naturally take that shape when subdivided. Then just simply use the Move brush to make it look as I want. Keep them a separate subtool, rather than trying to sculpt out of the head mesh.