ZBrushCentral

T-rex,final Still

Hi all!
Here’s two shot of mine T-rex.
C & C are welcome!
Thanks!Bye!

[attach=50123]t-rex still vicina.jpg[/attach]

Attachments

t-rex still vicina.jpg

hey there.

model and textures look pretty damn good (teeth could use more spec/reflectivity) but I think the lighting is a little flat.

I think something more dramatic would look cooler, such as stuff from jurassic park:

thanks!Here another shot with lighting improved!

Very nice looking rex there!

May I suggest a little color varience in the texture? It looks a little ‘blah’. Model is excellent though.

hey there.

I still think your key light should be a tad bit more intense.

how many light are you using?

I’m using 3 lights(key,fill and back) and one HDR image.I also use occlusion.
The rendering is done with RENDERMAN FOR MAYA.
The key light is illuminating the visible left side of the rex,so i think that if i increase this light there is probably a loss of details…What do you think?

Wow, lookin’ real good. Specially the head part.
Maybe you need to look at the wrinkles at the neck and the side of the belly. Some cgi 'rexes usually has a smaller front part of the neck than the back side of the neck. (perhaps the wrinkles made it a tad bigger? -that the wrinkle’s too big?)
And the wrinkles on the side of the belly seems like just horizontal stripes lined after another. You can look at elephant bellies for refs perhaps.

The claws - the raised right foot needs to, you know, like when you lift your hands off the floor, your fingers would retract. And the claws seems a bit too fragile to me.

Overall, shape’s lookin’ great! (especially the head - though the teeth needs fixin’) :+1: :+1:

nice, t-rex look like the one in jurassic park.

T-Rex looking good there,Phoenyx! :+1: :+1:

Few suggestions:

About the lightning part,try using one light that would light only the specular part,not diffuse,and turn that light up a bit.That way your texture would’nt suffer of to much lightning.Try playing with that stuff.

And for the teeth,I would try with SubSurface effect,and a bit more reflection.

Bye

Very nice model and texture Phoenyx, but i agree with the others, i think the lighting lets it down abit. Definately introduce some specular. Also, if you aren’t already, I’d look into renderman’s very powerful render pass system, just split the image out into its component passes and bring it back togething in photoshop or shake. Along with a tag pass to seperate out the eyes, body and teeth, you can then adjust each one till your hearts content. Also, once you’ve done the expensive ray-traced occulsion and indirect diffuse passes you can keep re-using them and just update the others.

At work we use:

Surface colour,
difuse no shadow
indirect diffuse,
occulsion,
specular,
reflectivity.
shadow

Also, from a purely scientific anatomical point of view, there should a depression on the side of the skull that is kind of between the eyes and the nostril, called the antorbitalfosa, there’s a suture in the skull that runs down to the teeth, which is the divide between the front pre-maxially teeth (there should be 4) and the rest of the maxially teeth that run down the side (there should be 12-14 if i remember correctly).

Of course none of this matters to your image, as it looks kick-arse, its just i’m working on a dino documentary at the minute with some increadibly anal scientists :slight_smile:

Keep up the good work

Very nice:+1:

Jup, good Trex !

He man, what’s the difference between the diffuse layer and the indirect diffuse ? And how these 3 composited onto each other ?

grtz. Bjorn (working on a dino-project himself too:))