Hi everyone, I’m new to Zbrush Central and this is my first time posting here so please bear with me if my forum etiquette isn’t up to scratch or I’m posting in the wrong section. I recently modeled this t-Rex in zbrush and decided it would be nice to get some feedback from some fellow zbrush users on how it looks. I’ll post some renders up which you can dissect. Feel free to speak your mind and don’t hold back on any criticisms otherwise I wont improve.
To sum myself up, I’m a zbrush noob but I’m quite literally obsessed with the program and I learn pretty fast. I’ve been using it on and off for about a year due to uni commitments. I’ve also been using maya for about a year as well. Thus, forgive me if some of the 3d jargon is lost on me. As for the model, I created a basic zsphere armature in zbrush and retopologised it in maya. Then I took it back to Zbrush to sculpt and pretty much kept switching between ZB and Maya whenever I needed to clean up the topology. Also if the renders are shoddy, it directly reflects how well I know to use the 4r3 BPR. I’m feeling around in the dark when it comes to BPR so advice is more than welcome.
Finally, I’m sorry if I’m being a bit vague, it’s just that I’m new to this. If anyone can give me some advice on the do’s and dont’s of ZB Central as well it would be much appreciated. I’m metaphorically drowning in uni assignments right now so I’ll try update the post a little more when I have some spare time. If there’s any specific things you want to see or info you want to know, tell me and I’ll put it up ASAP.
Thankyou for your patience in reading this.