ZBrushCentral

symmetry with hd geometry [solved]

Is it possible to symmetrize hd sculpting outside hd sculpt area? I don’t have enough ram to have my wide model’s both sides inside hd sculpt area while maintaining the level of detail I want to have.

Edit: Solved. Thanks again Aurick.

Not at this time. But you could try hiding parts of the model before you activate the HD preview. For example, if you’re working on two hands, hide the whole body and arms. Then rotate the model to the side so that you can activate the preview while the hands overlap in the viewport. This will make the same polygons on both sides editable.