ZBrushCentral

Symmetry Problem

I’m new to digital modeling and have recently picked up ZBrush. Unfortunately, I am experiencing a problem that occurs during every start-up of a project I attempt. The best way to describe what’s happening is the symmetry is losing its centering. For example, if I attempt to move the “ankle” of my work, the second circle (which should be maneuvering the opposing ankle), grabs some random area outside of the model instead. As a result, the second ankle will not move whatsoever despite my symmetry’s activation.

Adding ZSpheres presents a similar problem. If I attempt to add to one side, the opposing side’s circle will be far from where it should be, causing a much taller zsphere on that side. It will appear something like his:

< l >>

The left is my addition of a Zsphere. The right is how the “symmetrical” zsphere is added. That is, extended far off from where it should be.

Not sure if I am explaining this well. Any help would be greatly appreciated!

pics or it didn’t happen.

Did you by any chance move your model or hit Expose and maybe your model isn’t where it needs to be? That could cause this.

Here are two images representing the problem. I realize the deformations tab can fix these errors, but I am unsure why this occurs in the first place. Any ideas?

Step #1 ZPlugin:Auto Update
Why do you have mask pen enabled when trying to work with ZSpheres?
Lots to read… http://docs.pixologic.com/reference-guide/tool/zsphere/
Also helpful>> http://www.zbrushcentral.com/showthread.php?161588-quot-Axis-quot-Plugin-for-ZBrush-4r2

Thanks for the update idea. It’s doing so now.

I am unsure what this mask pen is? Where do you see that in the pics?

Upper left, just below Projection Master. Not the brush type to deal with ZSpheres.

Looks like your zsphere isn’t in the middle of the world.

Use: Deformation > Unify > xyz

I am having this same problem and when I use Deform>Unify its resizes the Adaptive Skin to a very small size while the ZSphere remain large. It does however seem to reset the pivot point to the center of the ZSpheres. ZBrush-> if it’s not one problem, it’s another

See linked doc>Note the bottom of dialog where it says repeat> http://docs.pixologic.com/reference-guide/tool/polymesh/deformation/