I created an armored figure in ZBrush and retopologized the armor in 3Ds max. When I import the individual armored pieces back into ZBrush as sub-tools, the symmetry on the imported pieces is off center. This does not occur if I import the individual pieces as objects, only when I append them. The symmetry on the original figure is not affected.
What I have tried so far: Cloning the Sub-tools, using local symmetry, saving the obj. files as ztl. files and re-importing them, mirror, resym, smart resym and unify under Deformations, batch importing with sub-tool Master, and importing them individually, all to no avail.
How can I set the center line of the imported objects to 0.0 on the X axis? More importantly, since they were set there on Max, why did it change?
Hope someone can help.