ZBrushCentral

Symmetry in PM or zAppLink

Dear community users. Let this be my first post. I’ve been playing around with zBrush for some days now and I’ve started to texture my game character. My workflow would be - make a texture on the whole mesh and then change individual parts. I have my UVW made in 3dsmax and don’t want to lose it.

My problem:
Is there a way to texture my model with the symmetry so e.g. I can draw the texture on one side of my Mouse and it will be mirrored to the second side? For example I may be focused in making hand and have it masked and I want to have the second hand have the same texture as the first one. I’m using zAppLink with Photoshop when texturing so this can be another problem… Maybe there is some kind of zScript for taking one side, baking texture from preferred side Axis by Colorizing the mesh polys, mirroring the texture and then putting back Colorize->Texture.

After you have finished painting one side, clone your model. Delete the unpainted side, then use SubTool Master to mirror it. Append it back to the original model. Select the original, turn off Zadd, turn on Rgb (Intensity 100) and use Tool>SubTool>Project All.

This will copy the polypaint from the mirrored original, applying it to the unpainted side of your model. You’ll now have a fully painted model in perfect symmetry and can convert the polypaint to texture for export.

Thank you very much for your answer. However I have a few questions:

  1. How to cut the mesh perfectly in the centre?
  2. By deleting the hidden side you mean masking one side, hiding it and in Geometry tab clicking - Delete Hid?
  3. How to append it back to original model
  4. Are you sure this will not ruin my UV map?

Thanks in advance!

  1. Why do I have strange artifacts when I hit Project All?

Anyone?