Dear community users. Let this be my first post. I’ve been playing around with zBrush for some days now and I’ve started to texture my game character. My workflow would be - make a texture on the whole mesh and then change individual parts. I have my UVW made in 3dsmax and don’t want to lose it.
My problem:
Is there a way to texture my model with the symmetry so e.g. I can draw the texture on one side of my Mouse and it will be mirrored to the second side? For example I may be focused in making hand and have it masked and I want to have the second hand have the same texture as the first one. I’m using zAppLink with Photoshop when texturing so this can be another problem… Maybe there is some kind of zScript for taking one side, baking texture from preferred side Axis by Colorizing the mesh polys, mirroring the texture and then putting back Colorize->Texture.