im having the difficult problem where when i mask off an area and sculpt/rotate/move the unmasked area, the symmetry is somewhat broken.
specifically, i have a model and his fingers are no longer symmetrical becase of masking i beleive…
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what is causing this?
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Is there a mirror function, so that i may project the details from the right side to the left side or vice versa?
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any other workarounds?