ZBrushCentral

symmetrical scaling

Hi there, I’m quite new to zbrush and am trying to reproportion a half made character. Specifically, enlarge the hands and feet.

I’ve tried transpose (with symmetry on and the hands scale out from the pivot average of both hands - so move outwards from the model). I tried scaling one and doing a smart resym, but the resym screws the finger nails up. I tried doing a zsphere rig, but I lose my subdivisions when both using the transpose master plug, and doing it manually. So i’m now begging for advice :D.

Hopefully someone has a great plan for me! Also, is it possible to do a zsphere rig, and maintain all subd’s? Going manually and making adaptive skin gives me the level I choose in adap skin (as expected), and transpose master gives me whatever level I was on when I created the Tposemesh. Is this as it should be?

Thanks in advance!

Ah-ha, so after posting I thought the tranpose master method should work - and I really wanted it to work. So I tested it on a dummy mesh, and it worked fine. So that is good - now I just need to find out why my main mesh is bugging out (at the end of the Tpose>SubT its says error importing file).