Hi all,
I’m playing with a 3D ring to try and see if I can make a bike tire similar to what I saw in Hell666’s thread http://www.zbrushcentral.com/showth…5&page=10&pp=15.
When I mask all but the center 4 of 32 rows (Sel 28 X Skp 4 in Tools>Masking) to pull those 4 rows inward to make part of the rim they don’t pull in the same way on the two side of the Z axis (center line of the 3D Ring). If we refer to those 4 unmasked polygon rows as -z1, -z2, +z1 and +z2. The third rows out from the z axis are masked as are all the others. I’ll refer to the two masked 3rd rows of polygons as -z3 and +z3. I use the xy negative size deformation to pull in what I hope to be all 4 unmasked rows leaving the -z3 and +z3, masked rows being the, now, angled rows of polygons. What I get though is on one side of the z axis rows -z1 and -z2 sizing down or in as you would expect with -z3 being the angled row. BUT on the other side of the Z axis I get only +z1 sizing in with -z1 and -z2 leaving the +z2 unmasked row as the angled row and the masked +z3 left in it’s original position.
This isn’t the 1st time I’ve experienced this phenom and I’m supposing or hoping that others of you have experienced this as well. Ive tried all sorts of row masking alternatives to get this to work right, to no avail. In addition I tried to offset to the opposite direction to attempt to move the size deformed area over to acommodate the asymetrical deformtion. That really wasn’t a viable alternative.
Is this just me doing something wrong or is this inharent when using this procedure? If inharent, is there a common work around?