Hi guys, made some sculpt in ZBrush 4 and all was fine until I decided to switch into “move modus” and make the arms of my character a bit longer. I continued working and suddenly I noticed that I would get a different result on both sides of the model, havin x-symetry active.
I masked one half and use resym to fix that, but didn’t work very well (tested on several subdivision levels). Now when I try to mask one half of the model even that doesn’t work any longer. Instead complete model is masked, except a square somewhere on the face which is left out. I’ve worked for some time on this model now and would be glad, if I could save it.
Here’s a screen of the problem, plus an other graphics issue I cannot say what it’s caused by.
TDW;)
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