great work, thanks for sharing workflow
small_orange_diamond
small_orange_diamond
This looks amazing, looks exactly like (an enhanced version of) the concept. Great attention to detail. Congrats on a job well done!
that is amazing!
Love the first image and all the details, it has such dynamic and vibrant feel to it. small_orange_diamond
Absolutely amazing, I love Sylvanas!! The action shot is wonderful.
How did you manage the holes in the cloth? If the geometry for the cape has thickness and you cut a hole in it i would think there would be areas where you can see inside the mesh and it would cause problems with the projection and sculpting from that point on…? Can you shed some light on your process of cutting those holes out?
(P.S. I know in the low poly it’s just an alpha, i mean in the high poly in Zbrush)
Great work!
I’m not a huge fan of WoW fanart, but once in a while I come across some great stuff like this one!
Great stuff. Love the presentation render at the top.
wow! I dont mean world of worcraft, just waaaauu!!! good job!
small_orange_diamond
small_orange_diamond
Nice work good stuff check out my thread.
http://www.zbrushcentral.com/showthread.php?t=88605&highlight=rock
great stuff. keep it up.
damn! this looks cool
Wonderful work and great to see how you put her together!
fantastic work! great details, good modeling and textures
Very impressive work!!
How did you do the diffuse map, did you project it with Render to Texture too (and if, how?) or did you paint it in another way?
great! , I really like the style of the textures and modeling, it captures the Warcraft universe very well
Fantastic work, I think it deserves top row.
Thanks for the Comments guys I am really happy that you liked!!! Soon Ill upload the turntable video for you to see.
Clintus Maximus - For the holes it was a very simple concept, considering that everything would be baked in the low poly. I just sculpted the cape without holes then I masked where I wanted the holes. To avoid the gap between the two sides of the cape caused by the thickness, I simply smoothed the area (to the point of almost overlapping) to get rid of this area. Finally, I just hid the masked polys.
Dipnusurf - The Difuse was all donne using just Photoshop and ZAppLink no Render to Texture for the difuse.
nice work!
As expected of my son. TOP ROW!