Bigfoot character head created from a simple ZBrush “quick sketch”. Retopo’d geo, structural refinements and morphs, built and test animated modo.
UVs, Deformation, Color , Cavity and AO maps created in ZBrush 4R3.
This image is rendered in modo 601 SPK2, using their new hair and skin shaders. 2 diffuse lights, a third, spec only, with GI ambient and a spherical forest HDR environment. Note the slight luminosity of the retinas of the eyes…
Final assets / rig translated to Lightwave for shot production at The Asylum.
More examples of my freelance and personal ZBrush work will appear at www.rowsby.com.