I cant quite seem to figure this one out.
???
How would one make an ARM using the Sweep Profile Tool?
From what ive read in the quicklinks section or manual, it doesnt explain enough about this.
Thanks, in advance… Evoken
I cant quite seem to figure this one out.
???
How would one make an ARM using the Sweep Profile Tool?
From what ive read in the quicklinks section or manual, it doesnt explain enough about this.
Thanks, in advance… Evoken
I’m not really sure that the sweep profile is the best tool for what you want to do. I would have expected the Cylinder3D or Spherinder3D to be a better starting place.
But for how to use Sweep Profile, it’s actually very simple. You use the graph just like any of the other graphs that ZBrush has. In this case, though, you are drawing a curve that will be rotated around a central axis – which is the left side of the graph. To get a sharp point rather than a smooth curve, just drag a point off the graph and back in again.
The tool will create a hollow 3D object – and is ideal for such things as vases or goblets.
This image shows a profile and the object that it creates (I rotated the preview to show from the side rather than the default top).
Posted just after Auricks excellent reply.
Yeah the Sweep Profile graphs are a bit of a head-scratcher when you first start play with it.
Firstly you have to draw the default shape in the document window and put it into editmode & rotate it so you can see the side. By default the tool’s circumfrence is facing you which is a bit weird.
Basically the LEFT hand side of the graph represents the center of the object and the vertices on the bump in the graph represent points up and down the adjustable -“sweep” surface.
Here I’ve added more vertices to the graph by clicking on the white part of the graph and dragging left-or-right.
You’ll see a big yellow circle around the vertice. this is the area of influence. You can drag this in or out by dragging it towards the vertice with the mouse. (you’ll want to do this.
You can change the vertice from a bezier curve to a straight angle one by dragging it off the graph (don’t let go of the mouse!!) and then drag it back on. Hey-presto, it’s changed to a straight-angled or bezier vertice! (trust me, this takes some getting use too!!) read page 116 in the manual for more info.
Catch ya!
Upham