ZBrushCentral

SVG Import and Mesh Integrity issues

Hello. Pardon if this is in the wrong place - this is my first visit.

Im trying to import svg’s I created from logo artwork in Illustrator. I have revisited the files several times looking for stray points or unclosed paths, but I always get these messages when I try to apply Dynamic Subdivision to them.

I’d love some help!

One of the messages says to apply Mesh Integrity which I did, but later I got all sorts of funky messages when I tried to create Boolean meshes with them…

Thanks for any direction!

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