ZBrushCentral

SUV dont work,, im getting jaggies from low Uv set?

Iv re-phrased this question as I think this may be a ZB fault with the SUV after looking and some other posts.

For ages I thought it was just me going mad, when I see the low poly Uv set killing my textures. Is there a way around this or a fix, this makes ZB redundant to me as its where I produce all my maps?

Could you please provide more information, like your steps and some examples?

Sorry, I didnt go into much detail and after some research in this forum there apears to be a problem/bug in Zbrush with SUV function, i.e you loose all UV smoothing if you move down to a lower Sub D level. The steps are as follows.

1: Create a mesh and make Uvs in Modo.
2: I import the mesh, store morph target.
3: Enable SUV and start to Sub D tehe msh adding form and detail.
4: This is the step where I have to go back down to level 1, to generate a displacment, because I have moved back down the sub D level, the SUVs fail to smooth the Uvs for any colour texture work.

The Uvs are as they would apear at level one smoothing, even athough the mesh is at level 6 Sub d.

Is this fixed in the Mac version?