Hi,
When I divide a mesh with the SUV ON it freeze the internal border of the object only where the edges are cut internally. But where the geometry is a border, it smooth the border (no border freeze). Check the image to understand:
Any way to fix this? I want to paint a decimated mesh with the same UVs than my render does (internal UV smooth).
[EDIT] It looks like the displacement map exporter have the same issue.
Thanks!!
Attachments

