ZBrushCentral

SUV and Geometry border Bug?? 4R7

Hi,

When I divide a mesh with the SUV ON it freeze the internal border of the object only where the edges are cut internally. But where the geometry is a border, it smooth the border (no border freeze). Check the image to understand:

Any way to fix this? I want to paint a decimated mesh with the same UVs than my render does (internal UV smooth).

[EDIT] It looks like the displacement map exporter have the same issue.

Thanks!!

Attachments

suv-bug.jpg

disp.gif