ZBrushCentral

Sushi chef

Final render of sushi chef. Based on the concept by @Herman Ng.
Learned a lot on this model specially how to use #substance painter
and #marmoset #toolbag 3

<iframe src=“https://player.vimeo.com/video/197366010” width=“640” height=“640” frameborder=“0” webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe> sushi Chef from Mohammed Anuz on Vimeo.

Attachments

ShushiChef_2.jpg

ShushiChef_3.jpg

ShushiChefClosup.jpg

ShushiChefAll.jpg

All.jpg

ShushiChef.jpg

screenshot041.jpg

Nice modelling,texturing and shading work anuz. Liked the overall feel that you have maintained from Herman Ng’s concept art.

cheers,
rishi

Thank you Rishi

ShushiChef.jpg

Here is the work flow for how I maintained the hard edges on the model
Once I had sculpted the muscles I poly painted each plane on the muscle separately then converted it into
polygroups and did a polish by group.Below is the example of the polypaint on the muscles. This gave me a very clean
planar surface.

More Renders


love the style, and really interesting way of getting there with the polygroup polishing! I think the armor really gives it a lot more character, keep em’ coming!

Thank you GrinningGecko