ZBrushCentral

surfaces in 3D

:cool: The other cad platforms that I have used to create jewelry castings have limited ability to create growable or millable files with complex, organic surface features. Even a brushed stainless finish is very difficult to obtain. Often, one must create a model, create a master model (from a grown or milled resin), and then apply surface features by hand.

It appears that I may be able to create models with Zbrush that have sufficient surface depth information to simulate anything from a brushed stainless look, to tree bark, snake skin, …

Is this correct? Is it being done successfully today? Are there videos, tutorials, or other examples of this in the forum?

Thanks,

Scrappydog

yes, you can pretty much create any organic surface you want with zbrush, sometimes with great ease, if you can go up to enough polygons and have a proper alpha to set to your brush. For printing it out afterwards, you’ll probably want to look into 2 plugins , 3d print exporter and Decimator.

Hey there again :smiley:

It is not only possible, it is the reason why you would use ZB, but the real secret why this is possible in ZB is the Remesh feature. Only with Remesh you are able to convert a Mesh created in CAD (all Triangle Geometry) into something that is sculptable within ZBrush. The rest is just keeping your sculpt within the millable or growable limits.

Hope that helps.