Can I stretch noise let’s say only horizontally or vertically?
Can anyone help please?
I’m not quite sure what your question is?
How can I make this stretched bumpy surface with the Noise available in Tool Pallet> Surface. Is it possible?
I know that I could paint it manually with the brush but just for the future reference so I could save time is it possible to make add stretching to the noise map just like 3ds max allows?
I think you’re asking for long striations as a bump map.
As far as I know you can’t do this with tool.surface
You can however create a quick noise map (using tool.surface if you like) on a flat plane, grab that doc as an alpha.
Do a quick unwrap of your mesh then stretch that texture and apply it as a mask then perform different tool.deformations until you get the desired result.
But there isn’t a super fast procedural way to do this in Zbrush.