hello!
first of all: i already thank you for zbrush 3.5, pixologic… its an amazing piece of software, thats for sure!
i’ve a question about the new surface noise feature in 3.5:
how is the noise projected onto the surface?
is it uv depending? would be kind of strange…
but i can’t really think of anything else.
i wondered because i saw the video about surface noise in the zclassroom, where this example is shown, where some stretching of the noise can be seen.

i would like to know how it comes to this 
thanks!
dave
I would have thought the surface noise would have been procedural and not UV dependant as with procedural noise you don’t get stretching. Really glad you saw this?
