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Surface Noise high resolution

Good afternoon,

I am working on a project in which detail is very important so I decided to use Zbrush to create some normal and displacement maps.
I am having some problems with the surface menu.

I create the type of noise I want to use, which looks great, and then I apply it to the mesh. The problem is that the quality of the noise once it has been applied decreases.

I have tried to increase subdivisions, make better uvs, work with Geometry HD but the result is not good enough.

Is there any way I can achieve the same noise quality as before applying the noise to the mesh?

Thanks for your help!

Is the noise texture not visible in your render- did you make the texture as an alpha?

The noise texture is visible.
I didn’t make the texture as an alpha. I just followed the step to create texture over an object using the surface noise menu.

I’ve tried converting the mesh into dynamesh and in this case the result is far better, the only problem is that converting the mesh into dynamesh erases the uvs I created in maya