Hey, yeah Z-brush is cool for texturing and detailing but getting the realism in your models is way difficult. Having a look at your last post it bears a slight resemlence to Richard from Superman returns (cyclops in xmen), could be the front view.
I have had a tough time getting my model to shape up correctly and I think the issue with me is that Im using photos as references which are flat and as a consequnce the proportions of my model are off. Might need a short course or something to help point me in the right direction.
Also I have found that the camera in maya is a bit of a problem as the perspective is differenet to zbrush, I know this is due to the pixol thingamagig but its hard to get the prespective correct, at my last count I was up to 28 interchanges between Zbrush and maya ( Zapplink maya anyone
). Anyways if anyone could give me some feedback that would be great.
Cheers