A good start with your 2nd ZB model. Your general mesh needs more definition. I would say that it is easy when using a photo reference, projected onto the model for aiding sculpting, to lose sight of the underlying model. I suspect that you worked from a front image and a side image for your development, which can lead to flattening of the cheeks/cheekbones area (amongst others). Now that you have a good starting point I would turn of the texture for the projection and realy concentrate on the form. Certainly before I would worry about shaders.
I hope this helps. I don’t mean to sound picky… I just want to help. 











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