Hi! I am completely new to ZBrush, but had a file sent to me to be exported for use in Cinema 4D… It is EXTREMELY hi-poly (nearly 50M points) and is super detailed in the viewport. Like I said, I am super new to ZBrush, so excuse me sounding like an idiot. When my 3d viewport is still, it shows the hi poly version of the model. When I zoom/rotate/move, it shows a much lower poly ‘base’ model. I want to export the high poly version out into either obj or fbx, but whenever I try either, the estimated time for completion grows from an hour up exponentially, and eventually crashes. Is there any way that I can fix this? Or any way to export the low poly mesh and the high poly details as displacement/normal maps? Or is there any baking I am missing? Again, sorry for what is probably a stupid question, but I couldn’t find anything online about it…
Thanks for any help!