I’ve created a low poly model and imported into ZBrush with creased edges. I subdivide 3 times, remove creases and subdivide another two. This makes my mesh look just how I want prior to adding fine detail.
I actualy have 3 parts that I will deal with separately. After the above process - the smallest part is around 1.2millions polys. Another subdivision is sufficient to add the detail I like.
However the larger models will need to be some how be split into different parts so I can sudbivide each up to around 5 million polys to add my detail.
What would be the best work flow for this? Don’t need a step by step however this is the first time using the software properly hence why I’m not sure the best approach.
I don’t want to create more work for myself than is needed. Also I want to avoid doing a lot of work and then finding I should have used a different approach.
The biggest potential problems that I can imagine are:
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I’ve accidently created triangles and when welded am unable to subdivide to produce a clean mesh. There are some very smooth surfaces on my model.
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I’m unable to get consistant (tiny radius) bevels on the edges of my mesh as some have more polys than others.
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I’ve thought of a few more over the last week but can’t remember off the top of my head.
Ideally I’d like to use Alphas to sculpt geometry. The final output is STL print. Ideally I’d like to avoid modelling the details in Max. Though love the Smooth group workflow. No faffing with chamfers etc.
![Detail2[web].jpg](/uploads/default/original/4X/c/e/a/ceaebf4bbecfdba1ef38632c4e997fd9554db7cf.jpeg)
