Hello,
If there is a more appropriate place to post this, please let me know.
I understand the the sculpting tools and masking functions, and the use of alphas to make changes in the geometry. I’m specifically looking for some guidance in these areas:
- Which ZBrush functions would organize the work into layers or parts, and make it easier to go back and change a specific area without affecting anything else?
For example, I could use 3D layers or Subtools to do the organization, but I am open to suggestions on the best way to do this.
- Is there other software in addition to (or perhaps instead of) ZBrush that could improve the process?
I’m working on producing STL files for small bronze plaques (bas-reliefs) that ideally would be produced entirely in ZBrush. The reliefs will be based on a photo or image with the intent to transfer as much detail in the image as possible to the relief. Of course, translating a flat 2d image into 3d will require creative interpretation on the part of the artist.
The plaques would require:
- approx 2 - 10 million + triangles, resolution 0.002", size approx 2" x 3" x 0.25" to 4"x 6" x 0.25"
- sculpture will be mostly bas-relief, but could contain elements that are fully sculptural
- text and logo or other graphics debossed on the edge of the plaque
- an STL file that is a 3D printable manifold solid (single volume) that has the correct size as it is saved from ZBrush
At this point I know that there are certain aspect of the project that might be better suited to other software, but my goal in addition to producing the sculptural work involves creating a process or work flow that is standardized, so we essentially can have any artist producing excellent work. The process needs to be scaleable, so we can have just a few, or perhaps even dozens of artistis producing work as needed.
To accomplish this, I think it makes sense to develop a process/work flow that will:
- reduce the amount of software needed to reduce or eliminate time moving files between applications
- eliminate problems in results that would need time consuming fixing prior to 3D printing
- reduce the amount of training required to generate consistent results (perhaps through scripting)
Thanks for any suggestions or comments,
Chris