So here is an issue I need help with. I have recently created a suit of armor with each piece being a subtool. I’ve gone ahead and polypainted each piece separately. Now I want to bring the model into Maya and apply maps and shaders.
Is there a way to combine all the subtools into one object while preserving the polypainting and high sculpt detail. I was thinking there is a way I can do this, so I can do a quick AUV tile to the whole armor and just import to maya as one .OBJ file with one color,normal,spec map. I’m using the mac version and I tried merge visable at sub-d level 7 but I got a ram error because the polycount is way too high.