Here’s my problem. I’m learning Zbrush and I bring in the testhead with it’s displacement map. Okay, everything is fine.
Now I want to mess with some subtools, like place some spheres as a subtool where his eyes should be. I know, it would look weird but I’m just learning and seeing what I can do.
So I bring in the head. Then I bring in a sphere and make a poly mesh of it. then append that to the head. Okay, everything is working fine. I use the transpose tool to scale the sphere down and move it near where the eye is, but when I go to rotate the scene to get a better angle on placement, it’s like the sphere and the head are on two different axis and the sphere will disappear inside the head! I’m just rotating the view around, yet the sphere moves inside and outside the head. it’s impossible to place the sphere exact where I want because as soon as I rotate the scene it will move somewhere else.
What am I doing wrong? BTW, when I bring in primitives like the tutorial video and place them as subtools…the box and the gear for instance…this doesn’t happen at all.
BTW, I tried doing a search but I guess I’m not searching for the right terms to find something that addresses this. 

