My current character project in ZBrush has 2 UV groups. Up until recently, I’ve had no problem using GrpSplit to split the mesh into seperate tools before using ZMapper. For some reason I cannot ascertain, that option (and the regular Split option) are no longer available. I’m at the lowest subdivision level with UV Groups turned on. Is there something I’m missing that would cause them to be grayed out?
Are any polygons hidden? That will prevent GrpSplit from being available.
Nope. If I ctrl+shift click outside of the tool to unhide everything, GrpSplit and Split remain grayed out.