Hi.
I built a model with several subtools and when I turned on the floor, I saw I had built it 90 degrees off rotation. How can I rotate the whole model at the same time with all its subtools so it’s feet are on the floor?
Thanks!
~S.~
Hi.
I built a model with several subtools and when I turned on the floor, I saw I had built it 90 degrees off rotation. How can I rotate the whole model at the same time with all its subtools so it’s feet are on the floor?
Thanks!
~S.~
subtool master
or deformations
and repeat to all subtools (near the bottom of the panel)
Transpose Master will temporarily join all visible subtools so you can rotate them all at once. Press the ‘TPoseMesh’ button, rotate the mesh, then press ‘TPose>SubT’ button and watch the magic happen.
A valuable asset to have>> http://www.zbrushcentral.com/showthread.php?161588-quot-Axis-quot-Plugin-for-ZBrush-4r2
Hi.
Thanks, guys.
Transpose Master works on all subtools but the zsphere subtools.
After the transformation the polymeshes have all rotated together but the zsphere subtools have not moved. Even though set to the zsphere ‘preview mesh’ mode.
Is there a way around this? Do I need to wait to do my rotation until I have finished with the zsphere subtools and converted them to polymeshes?
Thanks,
~S.~
No, you’re not going to be able to do that with ZSpheres. The reason is that ZSpheres are a mesh generator rather than an actual mesh. Even in preview mode, you’re only seeing a preview of the mesh rather than a full polymesh – which is what Transpose Master requires. You would need to skin the model so that it’s a fully editable mesh and no longer linked to the ZSpheres.
Thanks, Aurick.
I have eye subtools with 3 parts (sclera, cornea, pupil). How can I rotate the eye as a unit in place inside a head? Right now, any move involves a lot of hand work, constant re-adjustment.
Thanks!
~S.~