Hi all! First a statement then a Quick question! 
I am new to zbrush, I have been working with maya professionally for years,
and i must say, this is a breath of fresh air! But i am still a noob in need of help.
I have created some teeth and gums in maya and exported them in to zbrush.
I have polygrouped (autogroups) them and used “grp split” in subtools so that
each tooth is a tool. Then i polypainted each tooth and sculpted them.
Now i want to take things back in to maya, but i dont want 14 textures and
14 normalmaps. I realize i did things backwards by splitting them in to
subtoolws in the first place; But can someone help me merge them,
export one texturemap and export one normal map?
I have used subtool master to merge them, but ofcourse i can not
normalmap anything with just one subdiv.level… and if i take all subdiv.levels
to the minimum and merge, i loose all my polypainting and displacement
information…
All help is apreciated!
Kjetil birtles
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I will try that next time. By the time I got a reply I had
