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Subtool Master Plugin - Multi Append issue

Hello all,

I have a whole bunch of OBJ files that I’ve exported to be made subtools on my model.

However, when I use the Multi Append option on the Sub Tool Master, everything is imported at the wrong size and location!

The head is the same size and location as the body for example, so are the boots.

Anyone encountered this and know how to stop it?

Thanks folks!

Mark

can’t say that I have.

a work around anyway…combine all of them, then export, and break apart again inside Zbrush. Not what you’re looking for, but it will get you going again at least.

Well I seemed to have resolved this.

I was stupidly selecting a sphere primitive then going to subtool master and trying to multi append to that, and that’s where it went wrong.

Instead, I imported the head of my character, then I multi-appended the rest and it worked like a charm!

Only one issue is that subtool master and transpose master both keep flipping the normals on some of the subtools, but that’s no biggy.

Thanks anyway!