Good day,
I have had this error in Z4 as wel as in Z4R2; For example, I build a subtool, or import it from external application, 3ds max in my case. Then I mirror it with the merge checked on. When done I export to uv layout and unwrap each separately. I then export maps and when I apply them on a lower poly model in 3ds max again, I get flipped uv’s on one side, but it’s not the mesh taht is flipped, but something is wrong on the texture when applied, or even when exported but I couldn’t tell.
Anyone else had this issue? Please help, it’s frustrating telling my clients to delete one side and mirror by themselves. In which case UV space of the deleted part which was buggy remains unused.
Thank you