Hey everyone.
Ok i have done my homework on subtools andi now i bit of it.
My issue is actually quite simple.I first broke my model down into sbu groups and afterwards made the groups into subtools. the reason for this is because of polypainting.i increased all my subtools’ divisions for max poly usage on each of them so that i can maximize my polypaint capability.
Now My question is how do i go about reversing this so that all my subtools goes back being one object again so that i can create the texture from the the color

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Yeah, it’s best to rename the subtools after a group split because the method ZBrush uses to name them can cause Transpose Master to fail. Unique names, rather than 