I hope that I’m missing some easy way of doing this.
Here’s my question.
When I sculpt a model and want to add more detail to say its ears is there a way to get more polygons in only the selected area, or do I have to Divide the whole mesh to get that extra level of detail?
Is there a method to mask off the area and then divide it giving only that area a higher level of polys?
I seem to remember seeing something about this in a post before, but I couldn’t find it.