I’ve just fineshed a quick head modeling study within ZBrush & it was blindingly fast! ok so there’s no ears, its just an experiment! I created my head template within truespace then exported it as .obj
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i created a basic head mesh of 422 faces (No. of faces not Important) using edgeloops to lay down important detail areas
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you may notice nonstandard faces, this is sorted by a quick subdivide (i used only one instance of subdivision)
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after importing the template into ZBrush i gave shape to the head in the usual way
when i give it some ears (i hate ears!) i’ll make the template available people want it or find it usfull.
This is my first WIP on the forum & my first New Topic!