ZBrushCentral

Subdivision corruption? (answered)

I’m having a problem editing a mesh that seems to happen sporadically when I switch to a higher subdivision level.
The mesh is a bust that was created by taking a humanoid base mesh, hiding all but the head and shoulders, and then deleting the points. I then saved this off as a ztool as a template to start others heads from.

Working at the first subd level, I did some editing, then added another subd level, did some editing there, went back down one level, did some more editing. Then when I went back up a level, the mesh went completely haywire. Any ideas why this is happening? If it matters the head mesh is NOT a closed surface.

I’m using ZB4, on Windows Vista 64 bit.

Here’s the base mesh I deleted the body from
zberr3.jpg

Attachments

zberr1.jpg

zberr2.jpg

is an imported mesh?

The original body mesh was an OBJ file, yes. I imported that, hid the parts I didn’t care about, click on Del Hidden, and that’s how I can up with the bust.

can you send the file to play with it? and see what is go with?

It looks like at some point a stray vertex has been introduced. Try using the Tool>Make Polymesh3D button at the lowest level to create a new version of the mesh and see if that solves the problem.