Hello I have been following these XSI to zbrush and back displacement tutorials
http://www.zbrushcentral.com/showthread.php?t=48894
And they work excellent on a flat plane. All results were as expected.
However ramping up the difficulty I tried doing the same workflow on a cube.
However when I subdivide the cube in zbrush and paint my displacments when i export the displacement map it has a lighter shade of grey on all the corners and edges that I did not paint?
I have added in a few extra edge loops in xsi first to keep volume on my cube when i subdivide in zbrush…however there was no mesh smoothing at all applied in xsi.
If someone can point me in the right direction that would be great.
Thanks.
I’ll post pics.
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