Hi All,
I thought I saw a tutorial on this but can’t seem to find anything at the moment and I’ve been scouring the net. I’m sure the question has been asked hundreds of times already so I apologise in advance!
I want to create panel geometry (and some more organic geometry) in Maya and then work in ZB. I realise that if I subdivide such geometry I will end up with too many polys along the thin edges. How can I prevent this? What is best practice/workflow to get a uniform distribution?
I don’t know if dynamesh would get the best results, and I don’t want to spend ages trying to retopologize, there must be a nice, simple and clean method?
Thanks!
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