Southern: Good idea. I like ZBrush’s glow capabilities, but I’ve never tried to apply them to faking SSS, yet.
I think your render above would look convincing except for two problems:
The glow effect goes too far into the head and should be localized to the ears. As it is, it looks like a head of skin with no skull in it.
The glowing areas still have a strong sense of reflected light (light coming from the front and hitting the surfaces and bouncing back to the camera), instead of light emanating from the flesh itself.
Also, there is no back lighting that would produce the glowing ears. (I know, this is not really a problem with your model or its texture, but it would just sell the fake so much better if there was a strong light coming from behind the head.) Perhaps if the key light was raised up higher over the head so that the forward surfaces are more in shadow, then the light-transmission through the skin effect would be much more enhanced.
I really thought Azerty had a exceptionally nice technique in this thread.
Maybe combining the glow techniques with the ShadingEnhancer Brush technique would yield a truly great fake.
I definitely want to see a technique perfected and explained! 