ZBrushCentral

Stylized Female Basemesh

This is a Proof of Concept for a stylized female base mesh that I sculpted in Zbrush. I wanted to create a jumping off point for future works

The proportions and look-dev are something that I have been working on over the course of many, many hours. I wanted something uniquely stylized while staying grounded in some realism. It is an ever-evolving project. By creating this basemesh I was able to create a quick study I call “Bubbles”

I pretty much live in Zbrush and rendered in Arnold.

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