hahaha Scott
I have owned Zbrush for a few years now and I swear I discover some new use or way to do something everyday. The first program I have ever used that my add didn’t throw in a corner out of boredom!
the magical world of Zbrush!
hahaha Scott
I have owned Zbrush for a few years now and I swear I discover some new use or way to do something everyday. The first program I have ever used that my add didn’t throw in a corner out of boredom!
the magical world of Zbrush!
Great modelling … fantastic head studies… keep it up@!
S
wicked awsome faces. wish i could make something like that now.
Thanks so much guys!
Here’s the current study work-in-progress. I haven’t addressed the extremities yet(knee/elbows -> hands/feet), but Im pretty happy so far (this is med rez - about 110 k polys). After I get the limbs done, I’ll pose it and then go back in & look for opportunities to add weight.
Scott
Very cool, like u said once the hands and feet are done…will look even more amazing.
I’ve been working on this guy when I can - here he is with some color, bump & specular (rendered in MentalRay).
Scott
oh yeah now we’re talking!!!
looks good man…keep it up!!!
that’s very nice! stylized very well!
the shader looks great. now he needs eyes and some thick eyebrows
With every post is it better and better, Scottie:D
Last image is simply superb…
cheerZ
Wow! Stunning work and I can’t wait to see more…
So freaking good job!
Jigglehead is absolutely awesome! He reminds me of the Vogons in the recent Hitchiker’s Guide movie.
Excellent skin hues and caricature design there, Scott small_orange_diamond
Looks like you’ve already done our friend Daumier proud here; can’t wait to
see further updates; nice work!
Chris
Is very good!!! Congratulations Scott
Wow - thanks so much guys for the nice comments!
I’ve got a rotation of the model and motion test on the rig if anyone is interested:
http://animaxdesign.com/jigglehead/rotation.htm
http://www.animaxdesign.com/jigglehead/HeadRigDemo.mp4
Scott
that jigglehead character sure is something! excellent design man, and the textures and renders look like they coming along nicely
Scott, I really love the nose. Reminds me of french cartoon characters of my youth, and the works by french artists in Heavy Metal as well. A great character that I enjoy seeing posted each time.
Hi Guys,
Thanks a lot for the positive feedback (this is my first serious foray into texturing). ZB is just way cool - all the posibilities…
Scott
.
Just a minor update - I tweaked the color a little, added the eye texture (not completely happy with that yet) and figured out how to use a normal map in maya instad of a bump map (which I think creates much softer more believeable details in some areas, but Ive lost some in others - gonna have to experiment some more).
Scott
