How do I save a repeatable uv texture done in Zbrush?
errmmmmm… what do you mean? you can just export the texture…
If i just simply save it, it won’t save it as a repeatable texture. It is only 128x128 in resolution. I’m trying to capture the repeatability in the texture. :rolleyes:
okay you can give me a screenshot on what do you want to happened.
but i’m thinking you created a tileable texture on the top of the model. make sure you have unwrapped the uv of the model. and then divide the model up to million. then go to texture->new from polypaint. and it will create a texture. and export that. what version of ZB are you using anyway?