Hello, long time lurk, first time poster.
I am taking a ZBrush class and my teacher recommended that I post here for critique on my first real serious ZBrush character, so here I am !
I consider myself an intermediate sculptor / ZBrush artist.
I am going to attempt to sculpt a character out of a concept by great creature artist Carlos Huante: [http://www.carloshuanteart.com/](http://www.carloshuanteart.com/)
Here is the concept sheet for easy viewing:
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<b>Notes:</b>
- I am having some difficulty reconciling the differences between what I know about human anatomy and what I am seeing in the concept. It would probably help if I studied a little bit of animal anatomy - which I know I am lacking in. I don't know anything about how tails work, anatomically speaking. I'll work on finding an animal anatomy book.
- What is that thing on his hip? At first I was treating it like a pelvic crest, but then it didn't seem to work properly as a ball and socket joint. So now I think I will model it like some sort of scale plate.
- I think I will give this guy one more pass, then retopo him in ZBrush - I want to eventually have him be a game friendly character.
Thanks !
-anders h.
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