ZBrushCentral

Stroke Draw differencies 4R3 and 4R4

Hi All,
I was wondering if you could help me out about what option i need to turn on in order to have , for instance, a CurvqQuadFill brush behave as it did in version 4R3, specifically, I used to draw with such brush several different shapes on top o a plane mesh then split group and get all the shapes in the subtool palette. Now it seems that the stroke and curve configurations allow me to draw only on shape, thean each new stroke delete the previous one. I’m sure it is something very simple to set up but I can’t get it. Could you help
Thanks in advance

After you draw your first shape, in the ‘Stroke’ palette, click ‘Snapshot’ (or 5 key) before you draw your next shape. Do this for every shape you draw.

NOTE: I don’t know if this was the same in 4R3 or not because I never used this method of making shapes, but each shape you draw will have 3 polygroups (front, back and edge). You will have to ‘Ctrl+Shift’ select and ‘Group Visible’ those 3 polygroups on each shape before you do a ‘Groups Split’ to seperate the shapes. Otherwise, you will have 3 subtools for each shape.

Hi,
thanks a lot for your help,
indeed I get the same result except that each time a need the snapshot and that the shape is in three pieces, not very confortable but at least i can keep working on my actual project. I was wondering if you know whether the three pieces shapes feature can be override somehow through settings. Anyway on release 4r3 this was as easy as drawing on the target mesh, each shape was one piece and there was no need to create the snapshot. Unfortunatelly I couldn’t come up with a better solution to my workflow, if you have any suggestion you’re wellcome.
Bye

Instead of ‘Groups Split’ you can use ‘Split To Parts’ which will just seperate the shapes only, but each shape will still have 3 polygroups. It will be a lot easier to ‘Group Visible’ that way though.

HI,
you’re right, split to parts does help me a lot, I think with this last piece of info I’m fine, thank you.
Bye

Your welcome, glad I could help. :slight_smile: