I’m getting a stretched uv border on both normal and displacement maps… this is with “crease”,. and with and without Suv on or off, and just about every combination I know of.
I start with a simple map of bricks applied to a plane,. .bring it into Zbrush,… crease, Smt off, Divide, Smt on again, and smooth up to 1.6 million poly’s,… Add a mask by alpha,… then make a normal map and displacement… nothing works. Still a stretched border.
Any suggestions or tutorials to create these maps with tiled terrain in Maya appreciated.
5 hrs already trying to figure this out,…
Can you post a picture of it please?
I figured it out. I had to turn off, “smooth uv” in zbrush under Normal map,…and both displacement maps. (still had to keep my uv’s just under the border though. Any map filling the 1 to 1 space at the border edge “still” fails completely… I had hoped this would be fixed by now)
Initially I had a lot of confusion on the subdivide under geometry using crease, etc,. to fix this. Apparently its on the ‘creation’ of the maps themselves.
Thanks for checking back.