Hi,
Does anyone know why this cavity map comes out stretched from Zbrush’s Multi Map Exporter? The equivalent Normal map is perfect with no hint of stretching! The area above the brow is stretched vertically but is sharp below, so pores and wrinkles are fine below the brow but spread vertically above the brow.
If the is no fix for this, is there any way for me to convert the normal map into a greyscale map to use instead?
Thanks for any help you can give in advance
David
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