Hello all,
I haven’t been using this program too long, so this might be a common problem - sorry if I’ve missed it elsewhere. (I’ve looked through the titles on a few of these pages but couldn’t see anything to answer my question.) Here goes >>>
I’ve got a 2.2 million poly mesh, and have been applying an alpha in projection master using ZAdd. It looks like this when applied >>>
When I lift the model back off the canvas, this happens…
I’ve layed out my UV’s using a cylinder projection, and the resulting texture placement looks like this in maya >>>
Can someone out there explain what I’m doing wrong that makes this happen please?
Many thanks
MIKE