ZBrushCentral

Stretch from projection master?

Hello all,

I haven’t been using this program too long, so this might be a common problem - sorry if I’ve missed it elsewhere. (I’ve looked through the titles on a few of these pages but couldn’t see anything to answer my question.) Here goes >>>

I’ve got a 2.2 million poly mesh, and have been applying an alpha in projection master using ZAdd. It looks like this when applied >>>

When I lift the model back off the canvas, this happens…

I’ve layed out my UV’s using a cylinder projection, and the resulting texture placement looks like this in maya >>>

Can someone out there explain what I’m doing wrong that makes this happen please?

Many thanks :smiley:

MIKE :slight_smile:

Go through the precision texturing by Aurick first.

Search for it in forums.

You might need more polygons.

or esle before dropping the model in PM first make it smaller then zoom in and drop.

Now when you lay the deformation it wont be that jaggy after you pick up.

Also the normalized feature while dropping in PM needs to be turned off.

This technique is working well for me.

Thank you wckedsunny for the advice, I will be looking up that texture placement tutorial now…

I don’t think my machine can handle more than 2.2 million polys though without more ram (only got 2 gig atm.)

MIKE :slight_smile:

thats a max ram any application gets in windows.

I have 1.5 gb and I still work with 2.2 million.

You ahve more you can work with atleast 4 million polygons :smiley:

LOL wckedsunny,

I’ll have to reverse engineer my base mesh in maya mesh so it would work!! :smiley:

I’ll hang fire until 2.5 comes out and we can all work with 20 million polys…

Thanks man! :wink:

MIKE